TBT August ’17: Bloodred Golem and Llindorm

Bloodred Golem

Health 1,200
Strength 900
Defence 1,000
Speed 10
EXP 700

Category: Hard
Golem: Freeze – Heal – Steal – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing

Hydragellos Lost Tooth
5 fire, 25 dark, 5 magma
Blocks 10 or 60 light
Chance to activate Cry of the Hydragellos (blessing, 1 turn):
Blocks 75 of every icon except physical

Bloodred Sai
6 physical, 2 dark, 2 ice, 2 magma

Bloodred Chelon Gem
12 magma
Blocks 2 earth, 2 ice

Bloodred Axe
4 physical, 4 dark

Bloodred Hunting Knife
5 physical, 5 dark, 5 earth

Calvin Blackmoon Field Talisman
5 earth, 5 light, 5 physical
Blocks 50 earth

Despite having high attack and defence, Bloodred Golem is actually a high T3 – T4 challenger. Physical, dark and earth are his most common icons, though his magma icons coming from Bloodred Chelon Gem might throw you off if you don’t have proper protection against them. That said, you still need to be careful when fighting him. It’s true that he uses mainly T1-T3 weapons, and even his only T5 weapon hits as hard as a T3; however, his high attack ensures that he still deals lots of damage despite the limited icons. Besides, he might have low speed, but his high defence means that neither of you will be able to land crit hit on the other.

When it comes to set, just make sure that you don’t pick a weapon that is heavy on earth icons, since with his high defence your effort will likely go to waste. You should prioritise blocking, healing and blessing, as battles tend to get longer as you advance past the first win. Luckily, his physical, dark and earth icons are the easiest to defend against, and any hole in your magma defence can be made up for by using a complementary blocker or scrolls.

You might want to freeze him first turn, using Icy Freezing Rod of Doom (T3) or Gorgun (T4). After that, try to get your blessing up by using Shrine of Apollonia (dark + earth), Shrine of Wokam (earth + magma), or Shrine of Porin (physical + magma + dark). If you’ve got two, you can use both, but usually the Shrine of Apollonia would do just fine. You can also use a hard hitting bomb during the second turn, or if your health is low, to use your main healer to heal up.

There are many combinations that can work against this challenger. One of the best shields would be Forj Tempered Tassets (magma + earth) or Forj Tempered Vambraces (magma + dark), or Azathoth Hungry Boots (earth + physical + dark). Some complementary blockers to consider for pairing with your shields would be Awesomely Totally Bent Pokey Stick (T3 – blocks physical), Classic Hero Sword (T3 – blocks dark) or Bubble Wand (T3 – blocks magma). What you pick for your set is up to you, just make sure you’ve got a good coverage of dark, physical, earth and magma icons. Divine Denizhen makes for the best defensive and healing scroll, besides other defensive scrolls such as Lucent Barrier, Still Pool (which comes with low freeze chance) or Stinging Swarm. However, a healing scroll is still highly recommended as you will need to ensure you survive long enough for the battle. If you’ve got unused AP, you can equip a couple Perilous Whirlpool for chain freezing at the beginning of the battle to gain some advantage upon him.

Bloodred Golem doesn’t freeze, so make the most out of this feature by slotting defensive tear crystals on your weapons. Magma defence tear crystals would be the best, as your block and blessing should take care of the other icons. Having clutch healers in your set such as Phoenix Quill, Revivifying Pylonic, Rainbow Quill (T4) and Ruffie Healy Bones (T3) or Life Arrowhead (T3) will make a difference in your win chance, and don’t forget Glaciating Pylonic for a chance to freeze, as well as Negating Pylonic for an emergency full block. Magma shards and dark potions (all except earth) are helpful too.


Health 10,000
Strength 3,000
Defence 3,000
Speed 2,000
EXP 3,000

Category: Hard
Llindorm: Freeze – Heal – Steal – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing

Hydragellos Lost Tooth
5 fire, 25 dark, 5 magma
Blocks 10 or 60 light
Chance to activate Cry of the Hydragellos (blessing, 1 turn):
Blocks 75 of every icon except physical

Malerias Clawed Glove
11-12 dark, 6-7 ice, 5-6 magma
Blocks 4-5 ice, 4-5 magma
Low chance to steal
Chance to activate Malerias Deathglove (curse, 4 turns):
6 dark

Twisted Obsidian Glove
23-27 physical, 5 fire, 5 dark
Blocks 10 magma, 25 or 75 fire

Grand Talon
18 earth, 16 physical
Blocks 7 wind, 6 physical

Malevolent Grimfruit
8 fire, 10 earth
Heals 40 HP

Frostbite Amulet
8 light, 11 water, 11 ice
Blocks 60 water
18% chance to freeze

Repair Bot (2 copies)
Heals 1000 HP

Llindorm seems to borrow his weapons from everywhere over Subeta, some of which allow him certain unpredictability when it comes to freezing and stealing, so Blessing of Natural Armor and Parched Baguettes are must-have mod crystals for your weapons. Other than that, he is rather predictable icon-wise, and the fact that all features are enabled against him makes him more of a T10 challenger, scaling to T11 in later fights.

Llindorm is heavy in physical, dark and earth, with ice and water being his secondary threats but you don’t have too much to worry about them. He seems to have two copies of each weapon, so if you can get rid of any of them completely, especially Hydragellos Lost Tooth, Grand Talon or Twisted Obsidian Glove, chances are you’ll have more room to breathe during the fight. To this end, double blasting using Recycle Blaster and Soma Tablets can help, but you can also pair stealing, using either KT Ring or Truth Serum, with blasting. Frostbite Amulet makes for the most ideal steal and you can use this to try to chain freeze him. Other weapons, even the annoying Repair Bots, should not be as much of a threat to you.

When fighting Llindorm, you should prioritise blocking paired with high percentage heal. Ideally, both your attackers should have some heal on them. If that is difficult to manage, one should have big block, while the other has heal. Plague Claw (T10) or Replica Minotaur Knocker both have heal on them, if you cannot afford their more expensive counterparts The Ether or Ornamented Hook Swords. Other equivalent chunk blocks without heal are Aerial Assault Jet Pack (physical) and Malerias Short Sword (earth), or for dark, Gelatin Slayer. The blessing and curse on the first two, respectively, are quite nice too. You can also opt for the Maliss Cannon, which blocks some earth, dark, and ice, though its lack of heal can prove disadvantageous. You can pair your attacker with a shield such as Flayed Lord Breastplate or Blackmoons War Plate, but be careful as the former has a chance of not blocking anything at all. If you’ve got the Chancellors War Shield, it’s the perfect one to use against this challenger.

For scrolls, Divine Denizhen/ Terra Focujin/ Holy Deluge are nice for their percentage heal. You can also equip defensive scrolls such as Cobalt Eternal and chance freezing scrolls such as Perilous Whirlpool. Besides, death, darkness, water, ice, and earth shards would help in a pinch. Throwing potions can speed up the battle a little bit, while a Negating Pylonic for an emergency full block and Glaciating Pylonic for chance freezing would be some good options to keep in your set. Don’t forget full healers such as Reviver of the Lion and Phoenix Quill, and if you think you need more of a punch, Regenerating Pylonic can help boosting your Strength and Defence a bit.



CS Challenger July 2017: Jollyjaw

Yet another summer-themed challenger, this time a shark called Jollyjaw from Carnivale, Delphi Beach. Jollyjaw can be unlocked from the Bloody Shark Jaw, purchasable from the Cash Shop from July 24th until end of August 31st, 2017.

Health 3,000
Strength 2,800
Defence 2,000
Speed 1,700
EXP 1,350

Category: Very Hard
Jollyjaw: FreezeHealStealCurse Blessing
You: FreezeHealStealCurseBlessing
Loot: Jagged Ocean Rocks (wearable) and Jollyjaw Plushie (plushie)

Gaping Jaws
7-9 physical, 6 fire, 8-10 water
Blocks 8 physical
Boosts strength by 40 each use

Shark Jump
6-11 physical, 7-12 water, 8 wind

Raw Red Nose
9 or 10 physical, 7 or 8 dark, 10 water

Seaweed Strangle (has 2 copies)
Blocks 7 each of physical, dark, earth, ice, water and wind
Heals 100 or 200 HP
Chance to freeze
When stolen and used by you, will damage you for 15% of your pet’s max HP.

Red Current Scroll
1 or 2 fire, 0-3 water
Blocks 3 or 4 water
Heals 25HP

Just a quick look and it’s quite clear that Jollyjaw is heavy in three main types of icons, namely physical, water and fire. With that in mind, as long as you can protect yourself effectively against his big icons (physical and water), at his stats he can be beaten with a high T6/ T7 pet. However, pets at the lower end of the spectrum will need a good scroll set, or at least one infinite healing scroll to be able to get to 5 wins. Without scrolls, it is near impossible for T6 or even T7 pets to beat this challenger.

Seaweed Strangles are Jollyjaw’s most unpleasant weapons to deal with. With them, he can freeze you, block, and also outheal your damage. Therefore, blasting these is important to your survival and winning chance. Luckily, he has only two copies, so with some luck you might get rid of both with Recycle Blaster and Soma Tablets. An alternative method is to pair stealing with blasting. Just remember to use a stealer such as Truth Serum or even the cheaper KT Ring first before blasting with your Recycle Blaster, or you might run a risk of stealing the blasted weapon itself, which will make your effort go to waste.

If you’re lucky enough to steal one of his Seaweed Strangle, you can use this weapon against him. Interestingly it provides partial protection against all of his icon types, with a freeze chance to boot. To circumvent the -15% heal penalty, it is recommended that you pair it with a high percentage healing weapon, such as the Reborn Icewand of Doom, and an infinite healing scroll, such as Divine Denizhen. You should however use this only when you’ve got sufficient health and want to attempt for a freeze. It’s quite risky to use when your health is low.

When blessing is disabled, the best way for smaller pets to win is to take down Jollyjaw as quickly as possible to avoid being frozen. It’s best if you can chain freeze him. Weapons such as Reborn Icewand of Doom can make for a good infinite healer. Your second attacker should be an infinite freezer, such as Frozen Ocean Curl, Shards of Space and Time, Dragon Soul or the cheaper MC Ice Rose. For T8 pets, Sierrac Basal Ice Flail, Rapier of Error or better still Frostbite Amulet is useful as well. AShards of Space and Time unfortunately takes up the freezer slot, which means you cannot bring your 100% freezer into battle. When attacking, you might want to alternate between your infinite healer and your infinite freezer, paired with a shield, such as Flayed Lord Breastplate, Defensive Feather or Item Defenders Shield. Since the shark’s icons are quite narrow, you can choose to slot Water Defense Baguette/ Tear Crystals and/or Physical Defense Tear Crystal for added defence. Singed Tear Crystals are also worth slotting on your weapons and shield. They add 3 icons (fire and magma – which Jollyjaw doesn’t block) per crystal to your weapon/ shield, and have a chance to activate a curse that deals 8 icons for 5 rounds. This should help speed the battle up for you a little bit more. Clutch healers such as Phoenix Quill and Reviver of the Lion will prove useful in emergency cases.

For scrolls, an infinite healing scroll such as Terra Focujin or Divine Denizhen works well against this challenger. Holy Deluge might work as well, since it blocks some water and has some damage. All of these can be made at the Shrine for cheaper than buying from user shop. If you’ve got AP to spare, equipping a few Perilous Whirlpool for extra freeze chance is recommended, or if you prefer, Cobalt Eternals or Sancturia Exodins for added defence.

–Personal notes and strategies–

I managed to get 5 wins with my high T6 pet (~830 in each stat) using Reborn Icewand of Doom, Frozen Ocean Curl and Flayed Lord Breastplate as infinite attackers and shield. I used only Divine Denizhen, since my pet has only 7 AP. Wins 1-3 went pretty smoothly with only a few losses, but wins 4 & 5 were particularly difficult. It is therefore recommended that a T6/T7 pet attempting to go against Jollyjaw to have a good set of scrolls to cut down as many losses as possible.

MC Challenger: Ancient Sphinx

Millionaire Centre Challenger: Ancient Sphinx

Released December 2015, the Ancient Sphinx can be summoned as a Secret Challenger by having all the Sphinx minions (Spring Sphinx, Summer Sphinx, Autumn Sphinx and Winter Sphinx) in your inventory and visit the Wizard (in Sacred Land, or by visiting the Wizard Quest). This action will consume all the minions and give you the challenger.

Health 10,000
Strength 4,000
Defence 3,000
Speed 2,700
EXP 3,000

Category: Extremely Hard
Ancient Sphinx: FreezeHealStealCurseBlessing
You: FreezeHealStealCurseBlessing
Loot drops: Ancient Sphinx Lexicon (book) and Malevolent Sphinx Mask (wearable) (click to view on Subetalodge).

Rushing River
8 dark, 17-19 water, 6-9 earth
Blocks 5 fire, 5 magma
Heals 350HP

Shadow Self
5-10 physical, 8-13 wind
Blocks 14 dark, 14 light, 5 ice, 5 wind

Sudden Rainstorm
12-13 water, 4-8 earth
Blocks 10 fire, 10 light, 10 ice

Pins and Needles
9-14 physical, 5-7 dark, 7 water, 5-7 earth,
Blocks 8 dark

17 fire, 7-8 magma
Blocks 7 physical, 7 wind

Pitch Dark Scroll
6 dark
May activate Incomprehension (curse – 1 turn) 4 dark, 4 wind
Curse disables scrolls

The Sphinx doesn’t allow freezing or stealing, so put away your freezer and Truth Serum or KT Ring, and use your blasters to blast its weapons during the first two turns instead. This opponent does a lot of physical, water, and fire. Dark is its fourth most common icon, but you can tackle that, or part of that, with the right scroll. The curse that comes with the Sphinx’s scroll, however, disables scrolls for one turn and is activated quite frequently, so it is important to keep in your set attackers with high percentage heal and spread-out defence just in case.

When it comes to attack, you might want to deal as much water and earth as possible while blocking its most common icon types. For physical block, there are better options in The Ether (T10) and Ancestral Unrest (T11), but Plague Claw (T10) can make for a decent physical block too. To counter the water attack, pets with 2,000 speed or more may find the Sierrac Basal Ice Flail useful. Bludgeon of Mass Extinction wouldn’t be too bad either, since it blocks some water and fire. For scroll, Aftershocks is one of the best to use, besides Ocean Current and Feather Explosion. Cobalt Eternals are also good to equip, however since chances are you might not have many opportunities to use scroll, it’s better to use Aftershocks/Ocean Current/ Feather Explosion for the block, extra attack and heal.

Whenever scrolls are disabled, you might want to change your attacker combo, especially if you are low in health and need to heal up. Without the protection of scrolls, you might want something with spread-out defence and high heal. You can pair your main attacker (physical or water block) with one of the following: Paintbrush Blades (T11), Malerias Cursed Arm Bangle (T10), Blackmoons War Plate (T10) or Malevolent Gingerbread Peel (T10), though the former three are preferred. Since the Sphinx doesn’t freeze, you can replace any cheap mod crystals or slot into any free slots in your weapons more defence baguettes of physical, water, fire or dark.

If your pet is T11, don’t forget to bring the Volatile Energized Mecha into battle and use it during the first turn for the curse and blessing. The blessing blocks 7 physical and provides some heal, so it will help you take care of some physical icons too.

-Personal notes and strategy-

My set includes the following:
Phoenix Quill, Reviver of the Lion, Recycle Blaster, Soma Tablets, The Ether, Paintbrush Blades, Volatile Energized Mecha and Blackmoons War Plate.

For scroll, I used only Aftershocks.

Frosting Beast

Event Challenger June 2017: Frosting Beast

Frosting Beast was first released during Subeta Peka Food Fest week, which lasted from June 25 until July 2nd, 2017. The challenger could be unlocked by throwing a food or candy item from either the Food Market or Candy Shack. Frosting Beast (FB) is available under the Event tab in the Battle Coliseum.

Health 545
Strength 350
Defence 300
Speed 375
EXP 550

Category: Hard
FB: FreezeHeal StealCurse Blessing
You: FreezeHealStealCurseBlessing

5th win loot: Sprinkittles (minion) and Frosting Pizza (food)

Freaky Frosting
4-8 physical, 5-7 earth, 8-10 light
Blocks 5 wind
Boost your pet’s strength by 10 each use. Yes you read it right XD.

Gloopy Glomp
3-5 physical, 4 fire, 3-5 earth, 1-3 light, 4 magma
Blocks 2 fire, 2 earth, 2 ice, 2 light.

Wicked Wax
4 physical, 5-7 fire, 5-6 light
Chance to freeze

Frosting Beast can be beaten 5 times with an evenly-trained, high T3 pet, even without scrolls and throwing potions. This means if you use these, you can try to get your first win(s) in with a mid T3 pet.

Since the FB can freeze, it is very important that you have freeze protection up. Modifying your weapons with Blessing of Natural Armor Tear Crystal (BoNA) can help activate an anti-freeze blessing and some extra defence. It is recommended that you slot at least 2 BoNAs on two of your most used weapons in this fight.

As for weapons, T3-4 pets have a more limited range to choose from than their bigger peers. If you’ve got low health, it is important that you paired an infinite attacking weapon with a shield throughout the battle, considering the FB’s hit scaling from 40 to 200 damage from win 1 to win 10. Survivability depends on protection against the FB’s main icons, which are light, earth, physical and fire.

For that reason, the Faulds of Deathward makes both an affordable and decent blocking option which protects you from the FB’s light, physical and earth damage. Pair it with either the Dark-Jeweled Sword or Antihero Sword (made through Asmodeus lab) and you’re good to go. The Shrine of Apollonia’s blessing will throw in some extra earth defence for 10 turns. Either Shrine of Porin or Shrine of Wokam is actually better, but unless you’ve already owned them, don’t go out of your way to buy them just for this challenger.

As far as strategy goes, try to freeze the FB first turn. Tier 3 pets can use the Icy Freezing Rod of Doom, while Tier 4 have a more reliable freezer in the Gorgun. When the FB is frozen, you might want to use your Shrine for the blessing and a bomb for extra damage during that turn. Clockwork Bomber is cheap and usable by Tier 3 pets. Other decent options include Pie Bomb (T3), Boysenberry Pie Bomb (T3) and V-nuke (T4). When your blessing is up, you can use your main attacker + shield, and heal when necessary. Healing items that you can bring into the battle include Life Arrowhead (T3) or Ruffie Healy Bones (T3) or Rainbow Quill (T4). Jewel Encrusted Quill and Revivifying Pylonic make for backup heals. It is also recommended that you keep a Phoenix Quill in your set if your pet is in the mid to early high T3 range.

Besides your main attacker, you can equip throwing potions for extra buff and damage. Dark Water, Magma and Death potions are recommended. You can also equip the Glaciating Pylonic for a chance for an extra freeze, and the Regenerating Pylonic for stat boost in battle, especially if you feel you are not strong enough.

For scrolls, Divine Denizhen makes for the ideal option. However, if you find it too pricey, you can resort to more affordable ones. Depending on what you’re still lacking in your defence, you might want to pick from one of the following options. Also remember that making these scrolls through the Secluded Shrine is usually much cheaper than buying straight from user shops.

For fire/ magma defence: Black Rose Summit, Elegy of Earth, Hydra of Tears (13HP heal per turn), Still Pool (low freeze chance), and Stinging Swarm Pool.
For light defence: Baneful Sin or Emerald Stonewall.
For physical defence: Cyclone Carapace, Elegy of Earth, Emerald Stonewall or Lucent Barrier.
If your pet is T5 and above, and if you prefer healing over defence, these scrolls might help: Singed Stuffing (recommended because it comes with some attack) or Soothing Current (8% heal)

When you have prepared a set, you can patch up any unused mod slot with defence tear crystals. It depends on the defence of your set that you might want to buy a fire defence, physical defence or light defence tear crystal for some added protection against the FB’s major attack.

Starved Saheric Spirit

CS Challenger June 2017: Starved Saheric Spirit (SSS)

We head to summer with another Impossible challenger from the Sacred Lands. The challenger can be unlocked from the Carved Stone Saheric Beetle, purchasable from the Cash Shop from June 18th until end of July 31st, 2017.

Health 8,924
Strength 2,973
Defence 3,465
Speed 3,257
EXP 3,000

Category: Extremely Hard/ Impossible
Gives out both types of tokens (EH and IMP)
SSS: Freeze Heal StealCurse Blessing
You: Freeze Heal StealCurseBlessing

Wretched Wrap
Blocks 20 physical, light, fire, earth, dark and wind.

Viscous Vomit
10-13 dark, 4-5 ice, 3-5 light, 8-10 water
Blocks 10 each of physical, dark, earth and wind

Beetle Bites
4-10 physical, 8-11 fire, 4-12 dark, 6-10 earth, 5-9 magma
Blocks 4 physical, 5 fire, 4 dark, 5-6 earth, 4 light, 4-5 magma, 6 wind

Skeletal Stab
18-24 physical, 9 earth, 9 magma, 10-14 wind
Boosts strength by 100 each use

The Spirit’s stats are rather low for an Impossible challenger, however the difficulty lies in its gimmicks. It doesn’t deal anything big apart from physical and dark, which are its icon biases and should be your priority block. However, with healing and freezing disabled, you’ll need to block as many of its icons as possible, while looking to deal water/ ice/ magma, which it doesn’t block, or only a little if it blocks at all.

Since healing is disabled, you will also find defence much more important to your survivability. Cobalt Eternals are extremely helpful since they block chunks of at least 4 of the Spirit’s main icons (physical, dark, fire and earth). If your pet has lots of AP, try to equip as many of these as possible. If you rely on scrolls as a main source of defence, you can patch up whatever holes left in Cobalt’s block by pairing Plague Claw (physical), Malignant Rift Staff (dark and magma) or Malevolent Gingerbread Peel (water and magma) with another attacker that deals water, ice or magma icons. Pets at T11 might find the Paintbrush Blades of better use than the previously listed weapons. You might want to replace any cheap mods on your weapons with defensive baguette crystals found in the Token shops for added defence, and equip dark magma and water potions for extra damage. It depends on the set you’ve got available that you might find more physical, dark, or water defence necessary.

If you don’t have the fund for Cobalts, I’d recommend attempting for the first few wins when your pet has around 2,500 Defence and 2,500 Health. If you can block effectively, chances are you’ll take anywhere between 60 to 400 damage per turn, though the bigger hits might be on the rare end. Pets with lower health and defence might suffer from the big hits since you won’t be able to heal up again during the battle. An effective blocker is Blackmoons War Plate, paired with either Aftershocks or Divine Denizhen, though the former is much more recommended.

Other possible options, albeit expensive and might be useful against only a few opponents, are Ancestral Unrest, The Ether, or the lesser physical-blocking option Aerial Assault Jet Pack. Aftershocks makes a nice infinite blocking and attacking scroll when you’ve run out of Cobalts. Other attacking options include Sierrac Basal Ice Flail, Cursed Liquid Fire Torch or Frozen Ocean Curl but only if you can take care of physical and dark icons. Blasting might help if you can get rid of the troublesome Skeletal Stab or Wretched Wrap; other blasts might not be of much help, though. Remember to bring with you into battle as many full blocks as possible (Shinwas Temple Shard, Rainbow Vortex and Amulet of Neutrality are some that you can equip). For one-use potion, the Negating Pylonic is helpful as another full-block option.

–Personal notes and strategies–

I’ve got 10 wins at T11 with 4,000 HP. I ended the last battle with a little over 1,000 HP left, which means a pet with 3,000 HP and roughly 2,800 Defence can also get to 10 wins. For wins 1-8, I used Ancestral Unrest + Paintbrush Blades, paired with Aftershocks. I stalled at wins 8, but got wins 9 and 10 pretty easily by switching up gears, specifically using The Ether + Blackmoons War Plate paired with Aftershocks. The other default options in my set were Cursed Liquid Fire Torch, Soma Tablets, Recycle Blaster, Amulet of Neutrality, Shinwas Temple Shard and Volatile Energized Mecha.

For scrolls, I alternated between Aftershocks and Divine Denizhen, with Aftershocks being my main choice. I’ve got only one Cobalt Eternal in my scroll set, and use it only when I want to go for double attacks (i.e. using two attackers at the same time).

Hanson’s stats at 10 wins: Level: 894, Health: 4065, Strength: 3104, Defence: 2758, Speed: 2072 (Total stats: 11,999).
Spirit’s average hit (with right block): 60-100; Spirit’s average biggest hit: 300-450, biggest hit at win 10: 791 (probably crit hit).


Volitus Ventri

CS Challenger April 2017: Volitus Ventri

To align with the upcoming Vesnali, Peka Glade joins the urban myth challenger wave this year with a plant creature, said to be of common ancestor with the Aeanoid, the Volitus Ventri. The challenger can be unlocked by purchasing the Living Petri Dish from the Cash Shop, which is available from April 23rd until end of May 31st, 2017.

Health 350
Strength 200
Defence 150
Speed 150
EXP 600

Category: Medium
Ventri: FreezeHealStealCurseBlessing
You: FreezeHealStealCurseBlessing

Sharp Leaf Snag (at least 4)
2-6 physical, 2-4 earth, 3-4 water
blocks 7 physical, 4 earth

Activates Sneaky Spores (Curse, 1 turn)
1 earth, 1 light, 1 wind
disables scrolls, allows 1 weapon

Paralysap (at least 7)
2 earth, 2-3 light, 2-4 water
blocks 3 physical 3 earth 3 wind
Heals 25HP
100% freeze
Once per battle

Bloom Blast
4-6 earth, 4-6 wind, 4-6 light
Once per battle

The Ventri doesn’t have high stats and is perhaps beatable with a T3 pet, although win 10 might take a while because it would scale to 650-ish Health by then. With the right strategy and solid set, perhaps it can even be defeated by a T2 pet. The only thing that makes this challenger difficult is its curse, which luckily doesn’t last long, but on the other hand would activate very frequently since it has at least 4 copies of the Leaf Snag.

For pets at T4 and below, I’d recommend a blocker and a good scroll in case you’re caught in the curse. The Ventri’s main icons are physical and earth, so you’d definitely want to block those. You’ll also want to mod any empty slots of your weapons with the Blessing of Natural Armor Crystal, found in the Battle Shop or in user shops, to activate the blessing that prevents you from being frozen by the Paralysaps. You’ll also want to avoid doing the icons that the Ventri blocks, namely physical, earth, and wind, as much as possible.

For T2-T3 weapons, I’d recommend the Armored Groblen and Inverted Galaxy Orb, but you should only use them when the curse is up and your health is critically low. Their defence will help block out some of the Ventri’s attack and the inverted galaxy comes with some healing too. You might also want to equip an Icy Freezing Rod of Doom to freeze it first turn, paired with the Shrine of Porin to activate a blessing that helps take care of those physical attacks. The Life Arrowhead and Ruffie Healy Bones are also good emergency healers for T3s. Bombs will prove rather useful as well. Some bomb suggestions include Pie Bomb, Death Soul Stone, Keiths Quill, Bomb-Disguided Surfboard, Bottled Wind, Lightning Bolt, Present Bomb and Smiling Bomb. For main attackers, there are a whole lot of options to choose from, including the Welldweller Gauntlets, Earth Soul Stone, Blade of Sacrifice and Zephyr Wand. T2 unfortunately doesn’t have a high-freezing weapon, but you can use Glaciating Pylonic or Ice Subetaball for a chance instead. You might also want to equip the Dark Potions (try to avoid the earth ones) for some extra damage in close cases.

For scrolls, the best for lower tiered pets, if you haven’t got the high-end ones, is probably Divine Denizhen. However, if you don’t feel like spending a lot for that scroll, I’ve got a few other options here to consider. Some of them are a little bit expensive, but some are dirt cheap, and even more so when you buy ingredients to make them yourself: Lucent Barrier, Elegy of Earth, Emerald Stonewall and Tempestilence, in no particular order.

–Personal notes and strategy–

As far as strategy goes, you’d want to freeze the Ventri first turn while adding some attack, and don’t forget to use your scroll. Then try to get your blessing up when the Ventri is frozen. Whenever you’re cursed and the Ventri is not frozen, try to use an attacker with some block or heal up when necessary. Otherwise, you’d want to finish the battle as soon as possible, so bombs will always be your best friend in this battle. Pets from T4 and higher can steamroll this opponent without much difficulty, and the most effective strategy would be freeze + bomb, then heal + bomb (or either of these two if the curse is up – whether to use heal or bomb depends on your HP left at the time). Gorgun or any other 100% freezer (Gate Keeper Collar of Slavery or Deluxe Death Shard) would replace the Icy Freezing Rod of Doom for T4+ pets.

C.A.P.S. Droid

Crystallised Animated Prototype Soldier Droid

This journal entry covers my battling experience with the C.A.P.S. Droid, a Subeta CS Challenger released March 2017 and unlocked with a Discarded Droid Face Plate. As stated in the Introduction post to my site, I intended this to be more of a battle journal than a guide. While I’m trying my best to provide an overview of the opponent’s weapons and what they do, please keep in mind that it needs more than 10 fights to gather enough data for an accurate summary. I will also try to include weapon suggestions and strategy, but whether or not they work depends on a pet’s build and current stats. Whether or not your pet can take on this challenger sooner or later than I do also depends on your pet’s stats and weapon/ scroll sets.

Health 17,887
Strength 6,548
Defence 7,654
Speed 3,985
EXP 6,784

Category: Impossible
C.A.P.S. Droid: Freeze – Heal – Steal  – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing
Loot drops: Crystal Infused Chip (wearable) and C.A.P.S. Droid Plushie (plushie/ collectible) (click to view on Subetalodge).

Subroutine immobilize: 12 physical, 12 dark, 12 ice
Chance to freeze

Subroutine Heal: Blocks 1 of each icon type
Heals -72 to 459 HP (lowest to highest heal it’s had while fighting with me)

SUBROUTINE ADVANCE: 17-22 physical, 8-10 ice, 14-17 light, 9-10 water

SUBROUTINE STRIKE: 11-14 physical, 24 dark, 12 ice, 7-8 light, 12 wind

SUBROUTINE SPECIAL: 10-13 physical, 10-12 dark, 12 earth, 15 ice, 10 light, 10 water, 8 wind
Heals 250HP
May activate curse: SUBROUTINE POISON (Curse): 4 dark, 3 ice, 3 water
Disables scrolls for one turn

SUBROUTINE DEFEND: Blocks 75 of each icon type

Although at first glance the Droid may look scary with its stats, it might not be as much of a threat to mid- to high-T11 pets due to the nature of its weapons. They cover a wide range of icons; fortunately none of them deals a huge chunk of any type and they don’t block either, except for its two shields which fortunately it doesn’t use very frequently. With that said, physical, dark and ice are still the robot’s icon biases. His Subroutine Immobilize seems to have medium to high freezing rate, so Parched Baguette and/or Blessing of Natural Armour crystals are both must-have’s. Besides, blasting his Subroutine Special and Subroutine Advance might help make the battle a little bit easier. Its Subroutine Immobilise and Subroutine Defend are further down the to-blast list, but I’d choose the Immobiliser over the Defend, as I didn’t notice that the Defend was used frequently when I was fighting it, though when it actually used the shield it felt like hitting a brick wall because paired with its high defence the armour felt like an infinite-use full blocker to a T11 pet. You can leave the Subroutine Heal alone, since it doesn’t block much and its heal is not that impressive either. The negative heal, however, left me unimpressed and I don’t count on it to work to my advantage at all.

For choice of weapons, I made sure both my attackers have some heal on them, in case its curse activated. I used The Ether to counter the physical attack, but there are other (perhaps more ideal) alternatives: Ancestral Unrest and Charged Tower Shield. For those without god weapons, I’ve found some good physical blocks such as the Aerial Assault Jet Pack or Double Chakram, though I’d recommend the latter since it comes with a blessing, some percentage heal and some light block too. More affordable options (and still good!) are Plague Claw and the Turkey Quill. My second attacker was the Paintbrush Blades, which I found to be perfect for this challenger, since it took care of three of its other icon biases (dark, ice and light). The Malerias Cursed Arm Bangle is also an excellent alternative for its spread-out defence.

For scrolls, I used Aftershocks. It’s a good one against this challenger since it threw in some extra physical, dark and earth defence. Feather Explosion, Skelly Scroll or Ocean Currents are all good alternatives, since they each take care of some of the icons that the Droid deals. I haven’t tested Divine Denizhen, but I imagine it would be possible for those with solid stats (high T11- T12) to make good use out of it. Then I equipped as many freezing scrolls as possible. I’ve got only one Psycho Smasher, so I opted for cheaper freezing scrolls (Perilous Whirlpools and Gale Force from battle shop). I also equipped one Cobalt Eternal, but never got around to using it for my first 5 wins. However, if you prioritise blocking over freezing, having a couple of them or the Sancturia Exodin wouldn’t hurt in cases of emergency.

I didn’t use any shards or throwing potions, but if you’re in the lower range of T11 I’d recommend bringing with you Death, Darkness, Light, Ice, Wind, Water and Earth shards just to be careful. Any throwing potions will do, because unless it has its shield up it doesn’t really block anything.

—Personal notes and strategy—
The most common (and probably safest) approach would be to freeze it first turn to get your anti-freeze blessing up or at least cancel out the Droid’s freeze if it happens to use the Immobilizer first. If your pet’s stats are still in the lower T11 range, I’d recommend double-blasting while the robot is still frozen. My approach was to spread my blasts across the first two turns: I used the Soma Tablets first (for the chance for a freeze/ curse/ blessing) then the Recycle Blaster. I used the Volatile Mecha during my third turn to set up the curse, as it was expected to be a long battle so the sooner the curse was up the better. I tended to reserve my freezing scrolls and OPB freezer until the final leg of the battle when the Droid had only 6,000-5,000 HP left. Other than that, I just hit and healed, and only used clutch healers when my HP was critically low (around 1,000 HP) and when I guessed a crit-hit was coming from the Droid’s end. This approach however doesn’t work for everyone, and I guess my stat allocation to Defence and Health allowed me to do this more effectively than some other builds. Having said that, I might have to change my strategy for win 6 onwards, and might have to wait until I’ve got more stats for a relatively decent record for 10 wins (fewer losses than wins, that is).

I made it to win 5 without too much difficulty, and always ended the battle with 500-1,000 HP shy of full health with one clutch healer (Phoenix Quill or Reviver of the Lion) left in my set. I guess a low- to mid- T11 pet could take on the Droid, and the number of wins will increase and the difficulty decrease with a pet’s total stats.

My pet’s stats (wins 1-5): (T11) 2,550 Str/ 2,700 Def/ 1,837 Sp/ 3,770 HP/ 1,458 Int (91 AP)
Average hit: 1,200-1,300
Average heal: 900HP
Droid’s average hit (no shield used): 1,400
Droid’s average heal: 300HP
(These stats were only applicable to my pet’s build and tier with the following set when the first 5 wins were achieved)

My battle set for the Droid: The Ether, Paintbrush blades, Phoenix Quill, Reviver of the Lion, Intricate Energized Helmet, Recycle Blaster, Soma Tablets, Volatile Energized Mecha.
My scroll set for the Droid: Aftershocks, Cobalt Eternal, Gale Force, Perilous Whirlpool x5, Psycho Smasher.


TBT March ’17: Zephyr

Throwback Challenger March 2017: Zephyr

March seems to be Ziara’s month on Subeta with a wave of robotic challengers. Although Zephyr is ‘brought back’ in Subeta’s Throwback Thursdays series, I have not seemed to locate a report of his stats and weapons anywhere else, so I’ve decided to record my battling experience against this robotic bird.

Health 4,000
Strength 2,150
Defence 3,500
Speed 2,000
EXP 1,400

Category: Extremely Hard
Zephyr: FreezeHealSteal – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing

Blade-Tipped Wings
14-17 physical, 10-14 wind
Blocks 7 dark, 7 earth, 7 light

Laser Eyes
7 physical, 7 dark,6-19 light, 7 wind
Blocks 50 dark

Gigaton Bomb
8 fire, 8 dark, 8 light, 8 magma, 8 wind
Chance to activate Chemical Warfare (curse): 1 fire 1 dark
Disables weapons for 2 turns

Zephyr seems to be quite straightforward in its attack and defence. Its icon biases are physical and wind, though an extra light blocking attacker can be very helpful too. Although it doesn’t freeze, steal or heal, don’t let yourself be caught off-guard because its curse is not a pleasant one to deal with, even if you have slightly outgrown this challenger. Blasting both its Gigaton Bombs will therefore guarantee you a better chance for a win if you are not yet T9. When you’ve got rid of the Gigaton Bombs, the rest should be much easier to deal with, since they are pretty much predictable.

The best weapons against this challenger would be a combination of dual duties with either a physical or wind block and a spread-out defence against at least two other of its attack types. Blessed Trident of the Banished One and Charged Tower Shield are both excellent T8 choices for Zephyr. More affordable options for physical and/or light blocks are Double Chakrams, Turkey Quill or the lesser, non-heal Item Defenders Shield. If you’ve got more than 1,500 Speed by the time you attempt for a win against Zephyr, the Featherweight Axe of Gusts is also a good wind-blocker. Moving up the tiers, pets at T10 might find the Plague Claw a good physical block. Since Zephyr doesn’t freeze, you can mod any available slots in your weapons with defence baguette crystals for added defence against its three main icon types (light, physical and fire) or added attack if you can take care of its icons. Try to avoid dark, earth and light crystals though, since Zephyr blocks those.

Generally, scrolls with defence and heal are helpful, and those with some added attack are even better. Aftershocks and Feather Explosion both make for good infinite options. However, whenever the curse activates, you’ll need to switch to defensive or healing scrolls instead. Equip as many Sancturia Exodin as you can, since they block three of Zephyr’s biased icons. Triple Threat makes for another useful infinite defensive scroll, but then you’ll still be vulnerable to its physical attack, so having Death, Light, Wind and Fire Shards equipped would be good for emergency cases too.


CS Challenger February 2017: Wrole

Second to the urband legend theme for CS challenger series 2017, the Wrole represents the Underground and can be summoned by using the Rusted Tin of Wrole Fangs from the CS from Feb 22 until Mar 31.

Health 1275
Strength 800
Defence 500
Speed 1000
EXP 975

Category: Hard
Wrole: Freeze HealStealCurse Blessing
You: Freeze HealStealCurse Blessing

All weapons have 100% chance to activate:
Pain Resistance (Blessing, infinite turns)
blocks 4 of each icon type except light, fire and ice
Heals 25HP

Blind Rage
6-8 physical, 7 or 8 dark
boosts opponent’s strength by 25 each use

Naked Wrath
4-6 physical, 3 fire, 4-6 dark, 4-6 earth, 3 light, 3 magma, 3 wind

Dirt Snap
0-9 physical, 4 or 5 dark, 4 or 5 earth

Tunnel Vision
15 dark
blocks 20 physical, 20 dark, 20 earth

Since the Wrole doesn’t allow freezing and curses, it might take a high T4 to mid-T5 pet to get a few wins. Better weapons however are available at T5 and beyond, so I’d recommend that you wait until then to face the Wrole.

The Wrole does heavy dark damage, and with its Tunnel Vision it has the potential to deal 30 dark icons per turn while blocking a good chunk of common icons for weapons at T5 and below, so a dark blocker that isn’t heavy on physical/ dark or earth is much preferred for this opponent. You might also want to block physical and earth, its second and third largest icons respectively. Other icons are not that much of a threat. While attacking the Wrole, you should also take into consideration its blessing, which doesn’t block light, fire and ice. It’s best if the weapons you bring into battle deal these icons.

For weapons and strategy, first you might want to blast the Wrole’s weapons, especially its Tunnel Visions, though getting rid of one or two Naked Wraths or Dirt Snaps wouldn’t be bad either. Recycle Blaster and Soma Tablets are recommended, though Blackmoon Hand Blaster can do, albeit much less ideal. For weapons, try to pick those that deal heavy light, fire and ice damage while blocking some of the Wrole’s major icons. Some T5 options to consider are Forj Tempered Kusarigama, Malevolent Grenade and the better Lucent. Tier 6 might find the Lightbulb Nunchucks and Mallarchy Tooth Katar useful. More expensive (and better) options include Reborn Icewand of Doom and Frost Thorn. Use throwing potions such as dark fire and dark light potions for added damage, and Regenerating Pylonic for the strength and defence boost if you feel you need some more to last longer in battle.

For defence, the Forj Tempered Vambraces make a decent shield. With two dark defence tear crystals, it has the potential to block 7-13 dark icons while taking care of a few other stray icons from the Wrole. Actually, some of the weapons recommended above lack defence, so you can slot some dark or physical defence tear or baguette crystals on them too. You might also want to use the Shrine of Apollonia in the latter half of the battle for its blessing which blocks 6 icons each of dark, earth and wind. Tier 6 pet may find the Flayed Lord Breastplate useful. You might also want to keep clutch healers on you. Phoenix Quill and Reviver of the Lion are highly recommended. If your Stealer slot is empty, it might be a good idea to take the UltimaPlus Tag into battle for its 25% heal and attack.

For scrolls, you might want an infinite healing  scroll. Soothing Current, Terra Focujin and Divine Denizhen are all good options to choose from.

–Personal notes and strategy–

If you’re at Tier 6, it is recommended that you use the Flayed Lord Breastplate and Mallarchy Tooth Katar during the first half of the battle to boost your strength and defence. If the Wrole keeps using its Blind Rage, it would help boosting your pet’s strength too. In the later half of the battle, when you use the Shrine of Apollonia you will be able to block more damage and can drop the shield in favour of two attackers from time to time.

Challenger Master List (WIP)


RE: Random Event – Opponents can only be challenged and fought with by following links in REs
MC: Millionaire Center – Opponents can only be summoned by buying summoning items from the Millionaire Center. Can be found under Secret Tab.
EV: Event/ Seasonal – Opponents can only be challenged during sitewide special/ seasonal events. Can be found under Event Tab.

P/TBT: Plot/ Throwback Thursdays – Opponents are available during plots or monthly TBT. Old plot challengers might be brought back through TBT hence they belong to this category.


CS:  •   Crum-Eating Birds  •  Duqinox  •  Forj Matriarch, the Dormant  •

P/TBT: Cloud Sylph  •  Goo Hund  •  Large Mud Crab  •  Pylot, the Wary  •  Trojhen



P/TBT:  •  Rain Sylph •  Saherimos Scorpion •  TX4493  •  Vampire Dog  •  Vehnam


EV:   •   Frosting Beast  •
CS:   •   Wrole   •   

P/TBT:  •  Brain Eater  •  Dark Cloud Sylph  •   Bloodred Golem  •  M4-L155  •  Pylot, the Peeved  •  Turret  •

Very Hard


P/TBT:  •  Daghraan  •  Lightning Sylph  •  Moradon  •  Mortaurus  •  Pylot Attacks!  •  Saherimos Catoblepas  •  Scary Singer  •  Skeletal Warrior

Extremely Hard

BC: General Error  •  Ice King (RE)  •  Major Drills  •  Saggitarius  •  Sandragon  •  The Gate Keeper  •
MC: Ancient Sphinx  •  Cursed Effigy, the Tormented  •  Xotl Prince  •
EV: Careaper  •  Devora  •  Nightlady  •  Panzer Hydra (7-headed)  •
CS: Fruit Salad  •  Mad Scientist  •  Meatslab, the Awakened  •  Mornrise Serpent  •  Slaughtersaurus  •  Surge  •  Vile Carrier  •

P/TBT:  •  Dean  •  Enraged Pylot  •  Lady of the Waters  •  Lady of the West Wind  •  Llindorm  •  Raging Storm Sylph  •  Scavenger  •  Zephyr  •


EV:  •  Panzer Hydra (8-headed)
CS:   •  C.A.P.S. Droid   •

P/TBT:  •  Blaire  •  Decayed Pylot  •  Daemon, Servant of the Seas  •  Satyr of the Wilds  •  Unstable Snow Fairy

Throwback Thursdays by Chronological Order


August 10, 2017: Bloodred Golem (H) and Llindorm (EH)
July 13, 2017:
Trojhen (E) and TX4493 (M)
June 8, 2017: Goo Hund (E) and Vampire Dog (M)
May 11, 2017: Spirited Shrine Coin (E) and Vehnam (M)
April 13, 2017: Cloud Sylph (E) and Raging Storm Sylph (EH)
March 9, 2017: Turret (H) and Zephyre (EH)
February 9, 2017: Mortaurus (VH?) and Skeletal Warrior (VH)
January 12, 2017: M4-L155 (H) and Lightning Sylph (VH)


December 8, 2016: Scary Singer (VH) and Unstable Snow Fairy (IMP)
November 10, 2016: Dark Cloud Sylph (H) and Scavenger (EH)
October 13, 2016: Brain Eater (M) and Daghraan (VH)
September 8, 2016: Saherimos Scorpion (M) and Saherimos Catoblepas (VH)
August 11, 2016: Blaire (IMP) and Dean (EH)
July 14, 2016: Large Mud Crab (E), Daemon (Servant of the Seas) (IMP) and Moradon (VH)
June 9, 2016: Pylot (the Wary) (E), Pylot (the Peeved) (H), Pylot Attacks! (VH), Enraged Pylot (EH) and Decayed Pylot (IMP)

Cash Shop by Chronological Order


July: Jollyjaw (VH)
 Starved Saheric Spirit (EH/Imp)
May: Menecuda (Imp)
April: Volitus Ventri (M)
March: C.A.P.S. Droid (Imp)
February: Wrole (H)
January: Sewer Beast (EH)


December: The Witch with the Oven (Imp)
November: Sinister Gingerbread Lain House (?)
October: Crumb-Eating Birds (E)
September: Cinthilocks (Imp)
August: Three Angry Bears (VH)
July: Sentient Porridge (?)
June: Big Bad Telenine (Imp)
May: The Dark Forest (?)
April: Little Red (EH)
March: The Giant (Imp)
February: The Beanstalk (VH)
January: The Dry Bovyne (M)


Event Challenger Series

Masquerade 2017: Panzer Hydra Series