Frosting Beast

Event Challenger June 2017: Frosting Beast

Frosting Beast was first released during Subeta Peka Food Fest week, which lasted from June 25 until July 2nd, 2017. The challenger could be unlocked by throwing a food or candy item from either the Food Market or Candy Shack. Frosting Beast (FB) is available under the Event tab in the Battle Coliseum.

Stats:
Health 545
Strength 350
Defence 300
Speed 375
EXP 550

Category: Hard
Features:
FB: FreezeHeal StealCurse Blessing
You: FreezeHealStealCurseBlessing

5th win loot: Sprinkittles (minion) and Frosting Pizza (food)

Weapons:
Freaky Frosting
4-8 physical, 5-7 earth, 8-10 light
Blocks 5 wind
Boost your pet’s strength by 10 each use. Yes you read it right XD.

Gloopy Glomp
3-5 physical, 4 fire, 3-5 earth, 1-3 light, 4 magma
Blocks 2 fire, 2 earth, 2 ice, 2 light.

Wicked Wax
4 physical, 5-7 fire, 5-6 light
Chance to freeze

Frosting Beast can be beaten 5 times with an evenly-trained, high T3 pet, even without scrolls and throwing potions. This means if you use these, you can try to get your first win(s) in with a mid T3 pet.

Since the FB can freeze, it is very important that you have freeze protection up. Modifying your weapons with Blessing of Natural Armor Tear Crystal (BoNA) can help activate an anti-freeze blessing and some extra defence. It is recommended that you slot at least 2 BoNAs on two of your most used weapons in this fight.

As for weapons, T3-4 pets have a more limited range to choose from than their bigger peers. If you’ve got low health, it is important that you paired an infinite attacking weapon with a shield throughout the battle, considering the FB’s hit scaling from 40 to 200 damage from win 1 to win 10. Survivability depends on protection against the FB’s main icons, which are light, earth, physical and fire.

For that reason, the Faulds of Deathward makes both an affordable and decent blocking option which protects you from the FB’s light, physical and earth damage. Pair it with either the Dark-Jeweled Sword or Antihero Sword (made through Asmodeus lab) and you’re good to go. The Shrine of Apollonia’s blessing will throw in some extra earth defence for 10 turns. Either Shrine of Porin or Shrine of Wokam is actually better, but unless you’ve already owned them, don’t go out of your way to buy them just for this challenger.

As far as strategy goes, try to freeze the FB first turn. Tier 3 pets can use the Icy Freezing Rod of Doom, while Tier 4 have a more reliable freezer in the Gorgun. When the FB is frozen, you might want to use your Shrine for the blessing and a bomb for extra damage during that turn. Clockwork Bomber is cheap and usable by Tier 3 pets. Other decent options include Pie Bomb (T3), Boysenberry Pie Bomb (T3) and V-nuke (T4). When your blessing is up, you can use your main attacker + shield, and heal when necessary. Healing items that you can bring into the battle include Life Arrowhead (T3) or Ruffie Healy Bones (T3) or Rainbow Quill (T4). Jewel Encrusted Quill and Revivifying Pylonic make for backup heals. It is also recommended that you keep a Phoenix Quill in your set if your pet is in the mid to early high T3 range.

Besides your main attacker, you can equip throwing potions for extra buff and damage. Dark Water, Magma and Death potions are recommended. You can also equip the Glaciating Pylonic for a chance for an extra freeze, and the Regenerating Pylonic for stat boost in battle, especially if you feel you are not strong enough.

For scrolls, Divine Denizhen makes for the ideal option. However, if you find it too pricey, you can resort to more affordable ones. Depending on what you’re still lacking in your defence, you might want to pick from one of the following options. Also remember that making these scrolls through the Secluded Shrine is usually much cheaper than buying straight from user shops.

For fire/ magma defence: Black Rose Summit, Elegy of Earth, Hydra of Tears (13HP heal per turn), Still Pool (low freeze chance), and Stinging Swarm Pool.
For light defence: Baneful Sin or Emerald Stonewall.
For physical defence: Cyclone Carapace, Elegy of Earth, Emerald Stonewall or Lucent Barrier.
If your pet is T5 and above, and if you prefer healing over defence, these scrolls might help: Singed Stuffing (recommended because it comes with some attack) or Soothing Current (8% heal)

When you have prepared a set, you can patch up any unused mod slot with defence tear crystals. It depends on the defence of your set that you might want to buy a fire defence, physical defence or light defence tear crystal for some added protection against the FB’s major attack.

Starved Saheric Spirit

CS Challenger June 2017: Starved Saheric Spirit (SSS)

We head to summer with another Impossible challenger from the Sacred Lands. The challenger can be unlocked from the Carved Stone Saheric Beetle, purchasable from the Cash Shop from June 18th until end of July 31st, 2017.

Stats:
Health 8,924
Strength 2,973
Defence 3,465
Speed 3,257
EXP 3,000

Category: Extremely Hard/ Impossible
Gives out both types of tokens (EH and IMP)
Features:
SSS: Freeze Heal StealCurse Blessing
You: Freeze Heal StealCurseBlessing

Weapons:
Wretched Wrap
Blocks 20 physical, light, fire, earth, dark and wind.

Viscous Vomit
10-13 dark, 4-5 ice, 3-5 light, 8-10 water
Blocks 10 each of physical, dark, earth and wind

Beetle Bites
4-10 physical, 8-11 fire, 4-12 dark, 6-10 earth, 5-9 magma
Blocks 4 physical, 5 fire, 4 dark, 5-6 earth, 4 light, 4-5 magma, 6 wind

Skeletal Stab
18-24 physical, 9 earth, 9 magma, 10-14 wind
Boosts strength by 100 each use

The Spirit’s stats are rather low for an Impossible challenger, however the difficulty lies in its gimmicks. It doesn’t deal anything big apart from physical and dark, which are its icon biases and should be your priority block. However, with healing and freezing disabled, you’ll need to block as many of its icons as possible, while looking to deal water/ ice/ magma, which it doesn’t block, or only a little if it blocks at all.

Since healing is disabled, you will also find defence much more important to your survivability. Cobalt Eternals are extremely helpful since they block chunks of at least 4 of the Spirit’s main icons (physical, dark, fire and earth). If your pet has lots of AP, try to equip as many of these as possible. If you rely on scrolls as a main source of defence, you can patch up whatever holes left in Cobalt’s block by pairing Plague Claw (physical), Malignant Rift Staff (dark and magma) or Malevolent Gingerbread Peel (water and magma) with another attacker that deals water, ice or magma icons. Pets at T11 might find the Paintbrush Blades of better use than the previously listed weapons. You might want to replace any cheap mods on your weapons with defensive baguette crystals found in the Token shops for added defence, and equip dark magma and water potions for extra damage. It depends on the set you’ve got available that you might find more physical, dark, or water defence necessary.

If you don’t have the fund for Cobalts, I’d recommend attempting for the first few wins when your pet has around 2,500 Defence and 2,500 Health. If you can block effectively, chances are you’ll take anywhere between 60 to 400 damage per turn, though the bigger hits might be on the rare end. Pets with lower health and defence might suffer from the big hits since you won’t be able to heal up again during the battle. An effective blocker is Blackmoons War Plate, paired with either Aftershocks or Divine Denizhen, though the former is much more recommended.

Other possible options, albeit expensive and might be useful against only a few opponents, are Ancestral Unrest, The Ether, or the lesser physical-blocking option Aerial Assault Jet Pack. Aftershocks makes a nice infinite blocking and attacking scroll when you’ve run out of Cobalts. Other attacking options include Sierrac Basal Ice Flail, Cursed Liquid Fire Torch or Frozen Ocean Curl but only if you can take care of physical and dark icons. Blasting might help if you can get rid of the troublesome Skeletal Stab or Wretched Wrap; other blasts might not be of much help, though. Remember to bring with you into battle as many full blocks as possible (Shinwas Temple Shard, Rainbow Vortex and Amulet of Neutrality are some that you can equip). For one-use potion, the Negating Pylonic is helpful as another full-block option.

–Personal notes and strategies–

I’ve got 10 wins at T11 with 4,000 HP. I ended the last battle with a little over 1,000 HP left, which means a pet with 3,000 HP and roughly 2,800 Defence can also get to 10 wins. For wins 1-8, I used Ancestral Unrest + Paintbrush Blades, paired with Aftershocks. I stalled at wins 8, but got wins 9 and 10 pretty easily by switching up gears, specifically using The Ether + Blackmoons War Plate paired with Aftershocks. The other default options in my set were Cursed Liquid Fire Torch, Soma Tablets, Recycle Blaster, Amulet of Neutrality, Shinwas Temple Shard and Volatile Energized Mecha.

For scrolls, I alternated between Aftershocks and Divine Denizhen, with Aftershocks being my main choice. I’ve got only one Cobalt Eternal in my scroll set, and use it only when I want to go for double attacks (i.e. using two attackers at the same time).

Hanson’s stats at 10 wins: Level: 894, Health: 4065, Strength: 3104, Defence: 2758, Speed: 2072 (Total stats: 11,999).
Spirit’s average hit (with right block): 60-100; Spirit’s average biggest hit: 300-450, biggest hit at win 10: 791 (probably crit hit).