TBT August ’17: Bloodred Golem and Llindorm

Bloodred Golem

Health 1,200
Strength 900
Defence 1,000
Speed 10
EXP 700

Category: Hard
Golem: Freeze – Heal – Steal – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing

Hydragellos Lost Tooth
5 fire, 25 dark, 5 magma
Blocks 10 or 60 light
Chance to activate Cry of the Hydragellos (blessing, 1 turn):
Blocks 75 of every icon except physical

Bloodred Sai
6 physical, 2 dark, 2 ice, 2 magma

Bloodred Chelon Gem
12 magma
Blocks 2 earth, 2 ice

Bloodred Axe
4 physical, 4 dark

Bloodred Hunting Knife
5 physical, 5 dark, 5 earth

Calvin Blackmoon Field Talisman
5 earth, 5 light, 5 physical
Blocks 50 earth

Despite having high attack and defence, Bloodred Golem is actually a high T3 – T4 challenger. Physical, dark and earth are his most common icons, though his magma icons coming from Bloodred Chelon Gem might throw you off if you don’t have proper protection against them. That said, you still need to be careful when fighting him. It’s true that he uses mainly T1-T3 weapons, and even his only T5 weapon hits as hard as a T3; however, his high attack ensures that he still deals lots of damage despite the limited icons. Besides, he might have low speed, but his high defence means that neither of you will be able to land crit hit on the other.

When it comes to set, just make sure that you don’t pick a weapon that is heavy on earth icons, since with his high defence your effort will likely go to waste. You should prioritise blocking, healing and blessing, as battles tend to get longer as you advance past the first win. Luckily, his physical, dark and earth icons are the easiest to defend against, and any hole in your magma defence can be made up for by using a complementary blocker or scrolls.

You might want to freeze him first turn, using Icy Freezing Rod of Doom (T3) or Gorgun (T4). After that, try to get your blessing up by using Shrine of Apollonia (dark + earth), Shrine of Wokam (earth + magma), or Shrine of Porin (physical + magma + dark). If you’ve got two, you can use both, but usually the Shrine of Apollonia would do just fine. You can also use a hard hitting bomb during the second turn, or if your health is low, to use your main healer to heal up.

There are many combinations that can work against this challenger. One of the best shields would be Forj Tempered Tassets (magma + earth) or Forj Tempered Vambraces (magma + dark), or Azathoth Hungry Boots (earth + physical + dark). Some complementary blockers to consider for pairing with your shields would be Awesomely Totally Bent Pokey Stick (T3 – blocks physical), Classic Hero Sword (T3 – blocks dark) or Bubble Wand (T3 – blocks magma). What you pick for your set is up to you, just make sure you’ve got a good coverage of dark, physical, earth and magma icons. Divine Denizhen makes for the best defensive and healing scroll, besides other defensive scrolls such as Lucent Barrier, Still Pool (which comes with low freeze chance) or Stinging Swarm. However, a healing scroll is still highly recommended as you will need to ensure you survive long enough for the battle. If you’ve got unused AP, you can equip a couple Perilous Whirlpool for chain freezing at the beginning of the battle to gain some advantage upon him.

Bloodred Golem doesn’t freeze, so make the most out of this feature by slotting defensive tear crystals on your weapons. Magma defence tear crystals would be the best, as your block and blessing should take care of the other icons. Having clutch healers in your set such as Phoenix Quill, Revivifying Pylonic, Rainbow Quill (T4) and Ruffie Healy Bones (T3) or Life Arrowhead (T3) will make a difference in your win chance, and don’t forget Glaciating Pylonic for a chance to freeze, as well as Negating Pylonic for an emergency full block. Magma shards and dark potions (all except earth) are helpful too.


Health 10,000
Strength 3,000
Defence 3,000
Speed 2,000
EXP 3,000

Category: Hard
Llindorm: Freeze – Heal – Steal – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing

Hydragellos Lost Tooth
5 fire, 25 dark, 5 magma
Blocks 10 or 60 light
Chance to activate Cry of the Hydragellos (blessing, 1 turn):
Blocks 75 of every icon except physical

Malerias Clawed Glove
11-12 dark, 6-7 ice, 5-6 magma
Blocks 4-5 ice, 4-5 magma
Low chance to steal
Chance to activate Malerias Deathglove (curse, 4 turns):
6 dark

Twisted Obsidian Glove
23-27 physical, 5 fire, 5 dark
Blocks 10 magma, 25 or 75 fire

Grand Talon
18 earth, 16 physical
Blocks 7 wind, 6 physical

Malevolent Grimfruit
8 fire, 10 earth
Heals 40 HP

Frostbite Amulet
8 light, 11 water, 11 ice
Blocks 60 water
18% chance to freeze

Repair Bot (2 copies)
Heals 1000 HP

Llindorm seems to borrow his weapons from everywhere over Subeta, some of which allow him certain unpredictability when it comes to freezing and stealing, so Blessing of Natural Armor and Parched Baguettes are must-have mod crystals for your weapons. Other than that, he is rather predictable icon-wise, and the fact that all features are enabled against him makes him more of a T10 challenger, scaling to T11 in later fights.

Llindorm is heavy in physical, dark and earth, with ice and water being his secondary threats but you don’t have too much to worry about them. He seems to have two copies of each weapon, so if you can get rid of any of them completely, especially Hydragellos Lost Tooth, Grand Talon or Twisted Obsidian Glove, chances are you’ll have more room to breathe during the fight. To this end, double blasting using Recycle Blaster and Soma Tablets can help, but you can also pair stealing, using either KT Ring or Truth Serum, with blasting. Frostbite Amulet makes for the most ideal steal and you can use this to try to chain freeze him. Other weapons, even the annoying Repair Bots, should not be as much of a threat to you.

When fighting Llindorm, you should prioritise blocking paired with high percentage heal. Ideally, both your attackers should have some heal on them. If that is difficult to manage, one should have big block, while the other has heal. Plague Claw (T10) or Replica Minotaur Knocker both have heal on them, if you cannot afford their more expensive counterparts The Ether or Ornamented Hook Swords. Other equivalent chunk blocks without heal are Aerial Assault Jet Pack (physical) and Malerias Short Sword (earth), or for dark, Gelatin Slayer. The blessing and curse on the first two, respectively, are quite nice too. You can also opt for the Maliss Cannon, which blocks some earth, dark, and ice, though its lack of heal can prove disadvantageous. You can pair your attacker with a shield such as Flayed Lord Breastplate or Blackmoons War Plate, but be careful as the former has a chance of not blocking anything at all. If you’ve got the Chancellors War Shield, it’s the perfect one to use against this challenger.

For scrolls, Divine Denizhen/ Terra Focujin/ Holy Deluge are nice for their percentage heal. You can also equip defensive scrolls such as Cobalt Eternal and chance freezing scrolls such as Perilous Whirlpool. Besides, death, darkness, water, ice, and earth shards would help in a pinch. Throwing potions can speed up the battle a little bit, while a Negating Pylonic for an emergency full block and Glaciating Pylonic for chance freezing would be some good options to keep in your set. Don’t forget full healers such as Reviver of the Lion and Phoenix Quill, and if you think you need more of a punch, Regenerating Pylonic can help boosting your Strength and Defence a bit.


TBT March ’17: Zephyr

Throwback Challenger March 2017: Zephyr

March seems to be Ziara’s month on Subeta with a wave of robotic challengers. Although Zephyr is ‘brought back’ in Subeta’s Throwback Thursdays series, I have not seemed to locate a report of his stats and weapons anywhere else, so I’ve decided to record my battling experience against this robotic bird.

Health 4,000
Strength 2,150
Defence 3,500
Speed 2,000
EXP 1,400

Category: Extremely Hard
Zephyr: FreezeHealSteal – Curse – Blessing
You: Freeze – Heal – Steal – Curse – Blessing

Blade-Tipped Wings
14-17 physical, 10-14 wind
Blocks 7 dark, 7 earth, 7 light

Laser Eyes
7 physical, 7 dark,6-19 light, 7 wind
Blocks 50 dark

Gigaton Bomb
8 fire, 8 dark, 8 light, 8 magma, 8 wind
Chance to activate Chemical Warfare (curse): 1 fire 1 dark
Disables weapons for 2 turns

Zephyr seems to be quite straightforward in its attack and defence. Its icon biases are physical and wind, though an extra light blocking attacker can be very helpful too. Although it doesn’t freeze, steal or heal, don’t let yourself be caught off-guard because its curse is not a pleasant one to deal with, even if you have slightly outgrown this challenger. Blasting both its Gigaton Bombs will therefore guarantee you a better chance for a win if you are not yet T9. When you’ve got rid of the Gigaton Bombs, the rest should be much easier to deal with, since they are pretty much predictable.

The best weapons against this challenger would be a combination of dual duties with either a physical or wind block and a spread-out defence against at least two other of its attack types. Blessed Trident of the Banished One and Charged Tower Shield are both excellent T8 choices for Zephyr. More affordable options for physical and/or light blocks are Double Chakrams, Turkey Quill or the lesser, non-heal Item Defenders Shield. If you’ve got more than 1,500 Speed by the time you attempt for a win against Zephyr, the Featherweight Axe of Gusts is also a good wind-blocker. Moving up the tiers, pets at T10 might find the Plague Claw a good physical block. Since Zephyr doesn’t freeze, you can mod any available slots in your weapons with defence baguette crystals for added defence against its three main icon types (light, physical and fire) or added attack if you can take care of its icons. Try to avoid dark, earth and light crystals though, since Zephyr blocks those.

Generally, scrolls with defence and heal are helpful, and those with some added attack are even better. Aftershocks and Feather Explosion both make for good infinite options. However, whenever the curse activates, you’ll need to switch to defensive or healing scrolls instead. Equip as many Sancturia Exodin as you can, since they block three of Zephyr’s biased icons. Triple Threat makes for another useful infinite defensive scroll, but then you’ll still be vulnerable to its physical attack, so having Death, Light, Wind and Fire Shards equipped would be good for emergency cases too.

Challenger Master List (WIP)


RE: Random Event – Opponents can only be challenged and fought with by following links in REs
MC: Millionaire Center – Opponents can only be summoned by buying summoning items from the Millionaire Center. Can be found under Secret Tab.
EV: Event/ Seasonal – Opponents can only be challenged during sitewide special/ seasonal events. Can be found under Event Tab.

P/TBT: Plot/ Throwback Thursdays – Opponents are available during plots or monthly TBT. Old plot challengers might be brought back through TBT hence they belong to this category.


CS:  •   Crum-Eating Birds  •  Duqinox  •  Forj Matriarch, the Dormant  •

P/TBT: Cloud Sylph  •  Goo Hund  •  Large Mud Crab  •  Pylot, the Wary  •  Trojhen



P/TBT:  •  Rain Sylph •  Saherimos Scorpion •  TX4493  •  Vampire Dog  •  Vehnam


EV:   •   Frosting Beast  •
CS:   •   Wrole   •   

P/TBT:  •  Brain Eater  •  Dark Cloud Sylph  •   Bloodred Golem  •  M4-L155  •  Pylot, the Peeved  •  Turret  •

Very Hard


P/TBT:  •  Daghraan  •  Lightning Sylph  •  Moradon  •  Mortaurus  •  Pylot Attacks!  •  Saherimos Catoblepas  •  Scary Singer  •  Skeletal Warrior

Extremely Hard

BC: General Error  •  Ice King (RE)  •  Major Drills  •  Saggitarius  •  Sandragon  •  The Gate Keeper  •
MC: Ancient Sphinx  •  Cursed Effigy, the Tormented  •  Xotl Prince  •
EV: Careaper  •  Devora  •  Nightlady  •  Panzer Hydra (7-headed)  •
CS: Fruit Salad  •  Mad Scientist  •  Meatslab, the Awakened  •  Mornrise Serpent  •  Slaughtersaurus  •  Surge  •  Vile Carrier  •

P/TBT:  •  Dean  •  Enraged Pylot  •  Lady of the Waters  •  Lady of the West Wind  •  Llindorm  •  Raging Storm Sylph  •  Scavenger  •  Zephyr  •


EV:  •  Panzer Hydra (8-headed)
CS:   •  C.A.P.S. Droid   •

P/TBT:  •  Blaire  •  Decayed Pylot  •  Daemon, Servant of the Seas  •  Satyr of the Wilds  •  Unstable Snow Fairy

Throwback Thursdays by Chronological Order


August 10, 2017: Bloodred Golem (H) and Llindorm (EH)
July 13, 2017:
Trojhen (E) and TX4493 (M)
June 8, 2017: Goo Hund (E) and Vampire Dog (M)
May 11, 2017: Spirited Shrine Coin (E) and Vehnam (M)
April 13, 2017: Cloud Sylph (E) and Raging Storm Sylph (EH)
March 9, 2017: Turret (H) and Zephyre (EH)
February 9, 2017: Mortaurus (VH?) and Skeletal Warrior (VH)
January 12, 2017: M4-L155 (H) and Lightning Sylph (VH)


December 8, 2016: Scary Singer (VH) and Unstable Snow Fairy (IMP)
November 10, 2016: Dark Cloud Sylph (H) and Scavenger (EH)
October 13, 2016: Brain Eater (M) and Daghraan (VH)
September 8, 2016: Saherimos Scorpion (M) and Saherimos Catoblepas (VH)
August 11, 2016: Blaire (IMP) and Dean (EH)
July 14, 2016: Large Mud Crab (E), Daemon (Servant of the Seas) (IMP) and Moradon (VH)
June 9, 2016: Pylot (the Wary) (E), Pylot (the Peeved) (H), Pylot Attacks! (VH), Enraged Pylot (EH) and Decayed Pylot (IMP)

Cash Shop by Chronological Order


July: Jollyjaw (VH)
 Starved Saheric Spirit (EH/Imp)
May: Menecuda (Imp)
April: Volitus Ventri (M)
March: C.A.P.S. Droid (Imp)
February: Wrole (H)
January: Sewer Beast (EH)


December: The Witch with the Oven (Imp)
November: Sinister Gingerbread Lain House (?)
October: Crumb-Eating Birds (E)
September: Cinthilocks (Imp)
August: Three Angry Bears (VH)
July: Sentient Porridge (?)
June: Big Bad Telenine (Imp)
May: The Dark Forest (?)
April: Little Red (EH)
March: The Giant (Imp)
February: The Beanstalk (VH)
January: The Dry Bovyne (M)


Event Challenger Series

Masquerade 2017: Panzer Hydra Series